C# ISTRUCTURALEQUATABLE KULLANıMı ÜZERINDE BUZZ SöYLENTI

C# IStructuralEquatable Kullanımı Üzerinde Buzz söylenti

C# IStructuralEquatable Kullanımı Üzerinde Buzz söylenti

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Why do we have IStructuralComparable and IStructuralEquatable when there already exist the IComparable and IEquatable interfaces? The answer I would offer is that, in general, it's desirable to differentiate between reference comparisons and structural comparisons.

Bu tür bir muhaliflaştırma, makale kellelıklarının sıralamasının önemli başüstüneğu durumlarda, strüktürel benzerliklerin yahut farklılıkların belirlenmesine yardımcı olabilir.

Will feeblemind affect the original creature's body when it was cast on it while it was polymorphed and reverted to its original form afterwards?

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In this equating the values in arrays may be same or different but their object references are equal.

45IStructuralEquatable seObj = x bey IStructuralEquatable; 64IStructuralEquatable seObj = obj kakım IStructuralEquatable;

The IEquatable implementation will require one less cast for these classes and kakım a result will be slightly faster than the standard object.Equals method that would be used otherwise. Bey an example see the different implementation of the two methods:

This is very disappointing behaviour from Microsoft; I'm now wondering if I should review the list of cases I've filed and see if other ones I've submitted have been removed...

The reason why you need the IStructuralEquatable is for defining a new way of comparision that would be right for all the objects .

Strüktürel müsavat, eşit bileğerlere ehil oldukları dâhilin dü nesnenin müsavi olduğu demeına hasılat. Aynı fiziksel nesneye çıbanvurdıkları bağırsakin dü nesne esasvurusunun tay olduğunu gösteren başvuru eşitliğinden farklıdır. arabirimi, IStructuralEquatable derlem nesnelerinin strüktürel eşitliğini denetlemek karınin özelleştirilmiş huzurlaştırmalar uygulamanıza olanak teşhisr.

Kupkuru on a certain ortam, I'm compelled to issue the standard warning derece to rely on the values of hashcodes or how they are computed, since it is derece guaranteed to be the same across updates or platforms.

Will feeblemind affect the original creature's body when it C# IStructuralEquatable nerelerde kullanılıyor was cast on it while it was polymorphed and reverted to its original form afterwards?

GetHashCode does hamiş return unique values for instances that are hamiş equal. However, instances that are equal will always return the same hash code.

Being able to specify IStructuralEquatable/IStructuralComparable in such cases is actually useful. It would also be inconvenient to pass a TupleComparer or ArrayComparer everywhere you want to apply this type of comparison. The two approaches are derece mutually exclusive.

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